![]() ![]() Z-Button N64/ D-Pad Down 3DS – makes the corresponding note flat, meaning it turns the note one half step lower in pitch.R-Button N64/ D-Pad Up 3DS – makes the corresponding note sharp, meaning it turns the note one half step higher in pitch.The instructions to change the pitches of the Ocarina of Time notes are as follows: The Legend of Zelda: Breath Of The Wild - The Champions' Ballad Reviewġ6 December 2017 Changing the Pitches A sub-menu detailing the songs Link has learned can also be brought up, allowing him to see the notes he wishes to play. When playing the Ocarina, visuals of the 3DS's buttons also appear on the touch screen, and light up as said buttons are pressed. In Ocarina of Time 3D and Majora's Mask 3D, the Ocarina is played with the 3DS's L, R, A, X, and Y buttons, and is permanently assigned to a button on the bottom-left corner of the touch screen, eliminating the need to assign it to one of the other buttons. As for the high F, the Up-C button must be pressed while holding down the R button and pushing the Control Stick up. For example, for the low B, the A and Z buttons must be pressed simultaneously while pushing the Control Stick down. The black arrows indicate the direction the Control Stick needs to be pushed while pressing the corresponding button. The image to the right demonstrates the Ocarina's one-and-a-half octave range of notes. The Control Stick as well as the Z and R Buttons can be used to change the pitch of the notes, with the exception of tilting the Control Stick left or right, which causes Link to use vibrato on the Ocarina, which has no specific usage in-game. By pressing the C-Button that it is set to, the A and all four C Buttons can be used to produce a different note. The Ocarina of Time can be equipped to any of the three available C-Buttons. Chart showing the Ocarina of Time's range of notes ![]()
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